Clans are player-run syndicates. Pool your effort, share a treasury, keep a daily Resonance Flame burning, and fight rivals in the Weekly Wars. This manual maps every screen — where each feature lives and what every button does.
01
Getting in
Where: open the Clan Hall from the main app. Still rolling out in your region? You'll see "Clans are offline right now — check back after the next protocol update."
First time in, you run a short cinematic onboarding. You can Skip to enlistment at any point.
› The Glitch Night
A 5-beat interactive story. You make five calls — a convoy crash, a ghost_net beacon, a crew offer, an ICE choke-grid, and your creed. The net reads you and recommends a faction (SIGNAL LOCKED). Accept it, or reject the read and choose your own.
Guests: you can play the whole story, but the reveal is a sign-up gate — you'll promote your guest account to a full operator before swearing in.
› Swear your faction
Pick one of five. Every faction is mechanically equal — your choice is identity, not advantage. Hold to swear the oath (press-and-hold confirm); Choose another before you commit.
Netrunners
Ghosts in the wire — first into a breach, first out with the data.
"Every wall is a door you haven't read yet."
Edgerunners
Adrenaline mercs who hit hardest in the Wars and never rust.
"The grid forgets the cautious."
Nomads
Badlands convoys — slow to break, impossible to scatter.
"No one rides alone."
Corpo
Suits who survived the Crash — deep treasuries, long games.
"Power is just patience with a budget."
Independent
The unaligned who answer to nobody and improvise everything.
"Masters are for people who need them."
Independents ride solo — you must swear to a real faction to found or join a clan. Then a lore card plays and Enter the Grid drops you into the Clan Hall.
02
The five tabs
Everything lives behind five tabs in the bottom bar.
⌂HQ
◎Discover
⚔War
☰Roster
⚙Manage
Tab
What it's for
HQ
Your clan's home — resonance flame, treasury, missions, live feed, heist alerts
Discover
Find a clan to join, found your own, or browse features
War
Weekly wars, prize pools, rivals, diary, hall of fame
Top of every screen: your clan crest + name, the Resonance Flame state, a faction synergy badge, and a status strip. A back arrow exits the hall.
Not in a clan yet? HQ / Roster / Manage stay quiet — start in Discover.
03
HQ — your clan's home
The reactor room. What's here:
Resonance Flame — a daily streak that grows when members mine together (Dim → Kindled → Blazing → Inferno). Keeps perks alive; break the chain and the flame guts.
Treasury — pooled RIV for upkeep. Donations are non-withdrawable — they only pay rent, level-ups, and missions.
Co-op Missions — timed team objectives (mine 1M RIV, open 50 chests, 5 members hit Lv.7). Officers Start mission (costs treasury RIV); shared reward on completion. Slots grow with clan level.
Ghost_Net Heist card — lights up ⚡ BREACH LIVE — join → during a heist, or shows your last result.
Clan Surge — spend pooled CP for a 30-min +6% mining boost for everyone. Cooldown between uses; locked during the Sunday Showdown.
Live Feed — real-time activity (claims, surges, resonance breaks, hidden protocols). Tap Full chronicle to open the archive.
Claim Leadership banner — if the clan is leaderless, anyone inside can claim it before the grace window closes.
04
Discover — find or found
Three sub-tabs across the top: Discover · Found Clan · Features.
› Discover Clans
Browse joinable clans — Open clans (join instantly) and Application clans (reviewed first). Filter My Faction vs Cross Faction.
Tap any card → a preview sheet: leader, treasury, founding date, join mode, member count.
Join — instant, for open clans.
Apply — for application clans; flips to Pending until a leader/officer approves.
› Found Clan
A Founding requirements grid shows Met / Locked at a glance:
Requirement
Detail
Treasury live
The clan treasury system must be provisioned
Wallet linked
Connect your TON wallet
Operator Lv.5+
Reach account level 5
7-day tenure
Account at least 7 days old
Then set Name · Tag · Emblem (12 choices) · Description (≤50 chars) · Faction. A live Creation cost shows the creation fee + pro-rata first-month rent (a % is burned). Found clan pays on-chain in RIV and drops you into HQ.
› Features
A showcase of every clan feature (Resonance, Wars, Sponsor-a-War, Weekly Diary, Missions, Level-up & Glitch Cores, Cosmetics, Live Feed, Hall of Fame, Faction Synergy) — a quick reference, visible to members too.
05
War — weekly competition
Clans battle in weekly bracketed wars for bonus CP. 4-week seasons, a bracket ladder, a Sunday showdown.
Tug-of-war board — your clan vs an opponent, scored in CP. War score reflects mining — go mine to move it.
Showdown / Overdrive — Sun 23:00–23:59 UTC the multiplier goes 2× and claims broadcast to the kill-feed.
Sponsor the War — Ambassador-only — wire on-chain RIV into the prize pool (capped per war).
Rival clan — pin a rival to double the CP swing when you beat them. Faction lore enemies (⚔) rank first.
Weekly Diary — last week in review (record, season CP, rank, resonance, treasury). Share recap image exports a card.
Hall of Fame — the top 10 clans each season earn a permanent place and an exclusive name aura.
Brackets assign every Monday 00:00 UTC. Join or found a clan to enter.
06
Roster — your people
Everyone in the clan, with CP and Donated totals. Your own row is marked You. Leaders/officers can:
Set role — promote/demote between Member, Officer, Co-Leader.
Kick — remove a member (with confirm).
Applications — review pending applicants; Approve to admit.
Invite member — send an invite by RID (RIV-XXXX-XXXX).
07
Manage — settings & leadership
Your control panel. Cards shown depend on your role:
A weekly provably-fair vault crack. No sign-up — it's passive.
When: unannounced, sometime each week. Stay mining.
The gate: enough of the clan must be actively mining (X / Y needed). Mining while it's live marks you JACKED IN ✓.
Win: one participant is drawn and takes the score — Data Shard → Encrypted Cache → Glitch Core → Quantum Core, with a rare Mythic roll. View Chests to collect.
Fail: not enough operators jacked in → the vault re-seals. Next week, rally earlier.
Provably fair: a commit hash posts before close; the server seed is revealed after. winner = SHA-256(serverSeed + clientSeed) mod participants.
10
Chronicle — the archive
"The Grid remembers." A living log of everything your clan has done — donations, war spoils, level-ups, rent, joins/leaves, promotions, surges, heists, rivalries, Hall-of-Fame inductions. Milestones get marked: FOUNDING DAYASCENSIONFIRST BLOODFIRST BREACHIMMORTALIZED. Open it from the HQ live feed → Full chronicle.
11
Mercenaries — the Ronin economy
Independents can be hired as guns-for-hire ("Ronin"):
Clans open a Hire a Ronin panel — offer a War or Heist contract to an Independent by RID, with a cut % of the settled reward.
The Ronin sees Pending Offers and can Accept. Swearing to a faction forfeits pending offers.
12
Economy & status
Term
What it is
RIV
On-chain currency — pays creation fees, rent, donations, sponsorships, level-ups
CP
Clan Points from member activity — pools for surges, level-ups, cosmetics
Treasury
Shared RIV. Non-withdrawable — only pays clan upkeep
Rent
Clans owe periodic rent; the treasury covers it. Fall behind → overdue → frozen
Faction Synergy
Match your operator faction to your clan's for a passive +1% mining bonus